Read : Thresholds

A great post on definitions, like "what is a game".

Some of the interesting parts for me :

I can see it in other things now too: architecture has long been moving away from a dichotomy of inside/outside, and it’s only broadened the vocabulary of space and made for better buildings, buildings that take advantage of the landscape as much as shelter from it. Without giving up on having colloquially understood definitions of inside & outside, we’ve embraced spaces that are various amounts of both, or neither.

Can you be outside and still inside architecture?


If Halo is 10% cut scenes is it less of a game than chess? What about games that are 50% cutscenes?

And if games are defined by mechanics, how come games that are purely mechanics are called “casual”, while the majority of hardcore/canon/”true gamer”/cultural touchstone/AAA are the ones with large “non-game” elements and sections?

Worth a read.