Read: Multiplayer Logistics

A solid read about multiplayer game design and systems, by Daniel Cook.

This reality raises serious questions about the need for designs that emphasize ‘massively multiplayer’ experiences. Just because a concept sounds exciting (“a million people building a new society!”) doesn't mean it is a smart design.


http://www.lostgarden.com/2013/12/multiplayer-logistics.html

Danc has many, many great posts on his site and this is another.

Worth reading.