A talk from the Indiecade East from Feb 2014, a really great perspective about games.
All these voices in our head, all these ghosts, can lead a critic unwittingly towards self-censorship, or at the very least a kind of mealy-mouthed rhetoric. We get a steady stream of IMHOs and the nervous qualification of any declarative sentence. We see writers so self-conscious about perceived elitism or giving offense that they hesitate to judge anything at all.
The personal is so readily dismissed as the source of taste, of bias, something on the fringe, when it is in reality the essential, unstable core of the game experience. It gives the indie critic his insights into the game and reveals both the player’s and the game’s values.
Thanks to @chevyray for talking about it.