Read: Designing Game Narrative
An excellent post by the Hitbox Team about interactivity in games, telling stories and subjectivity in criticizing these things.
read more »Play: is a pointed finger to specific games I enjoyed and think are worth playing, usually with reasoning why.
Play Threes!
read more »Play: is a pointed finger to specific games I enjoyed and think are worth playing, usually with reasoning why.
Play Octodad
read more »Play: is a pointed finger to specific games I enjoyed and think are worth playing, usually with reasoning why.
Play Rymdkapsel
read more »A post in which we analyse and explore the stealth genre in video games.
This is the first in a series of posts regarding stealth specific games, and covers some concepts I think that stealth genre has to address in order to grow.
read more »An excellent post by the Hitbox Team about interactivity in games, telling stories and subjectivity in criticizing these things.
read more »A useful and informative talk by Zach Gage on building a career in games from the bottom up, and how he has found success on iOS.
read more »Play: is a pointed finger to specific games I enjoyed and think are worth playing, usually with reasoning why.
Play Guacamelee!
read more »This post is somewhat obligatory (all the cool kids are doing it). But also therapeutic. 2013 was a crazy year for me, so here is part one of what has gone down.
read more »Play: is a pointed finger to specific games I enjoyed and think are worth playing, usually with reasoning why.
Play Desktop Dungeons.
read more »Words is a blog about games. Discussing art, programming, and especially the design of games. That is - digital video games and physical games like board/card games.
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